Maps, Tags, Tutorials and Assets for the Halo Custom Edition Game



Follow/Share Us


Follow HaloCEmaps on Twitter


Website FAQ
Troubleshooting Halo CE
Dedicated Server


Official HEK Mapping Tutorial
Ghost's Tutorials Index
Top 100 Favorites Lists
Top 50 Year 2007 Lists
Top 50 Year 2008 Lists
Top 50 Year 2009 Lists
Top 50 Year 2010 Lists
Top 50 Year 2011 Lists
Top 50 Year 2012 Lists
Top 50 Year 2013 Lists
Top 50 Year 2014 Lists

Email Notices


File Sections

All Files
Halo Custom Edition Game
Official Halo CE Files
Halo CE Maps
Lumoria Campaign
Modified Single Player Maps
Custom Single Player Maps
CMT Single Player Maps
Multiplayer Maps w/ AI
Modified Multiplayer Maps
YELO - Open Sauce Maps
Maps for Machinima
Custom UI Files
Halo Utilities
3D Model Files
Halo CE Misc. Tags
Halo CE Biped Tags
Halo CE Scenery Tags
Halo CE Tag Packs
Halo CE Vehicle Tags
Halo CE Weapon Tags
Misc. Halo Files
The Halo CE Chronicles


Help us defer the
cost of bandwidth.

RSS Feed

RSS Feed

Halo Custom Edition Article

How do I Make Halo CE maps

Before you ask How to edit/make maps - Read This

There is no one program that you use to make or edit Halo CE maps.  There are a suite of programs.  The process used to create a new map starts with creating the map geometry or Level BSP (Binary Space Partitioning) adding textures then exporting into a format that can be imported into the Halo Game.  The HEK - Halo Editing Kit - is a suite of programs that contains the various tools you will need to import the map geometry and textures and allow for placement of other assets such as weapons, vehicles and scenery.

Program Downloads

Halo Editing Kit (HEK) for Halo (CE) Custom Edition

3d Modeling Program
GMAX - (free)
note: you may use other 3D modeling programs but GMAX is the only free one fully supported.

The Halo Editing Kit consists of several programs: (from the HEK tutorial)

Blitzkrieg (blitzkrieg.dle) 
Blitzkrieg is the exporter plug-in for 3D Studio Max.  This plug-in exports the model data (vertices, materials, smoothing group information, animations, etc...) from 3DS Max to the file formats (.jms, .jmp, .jma, .jmm, .jmt) used by tool.exe to compile a data tag that can be used by Halo.

Tool (tool.exe)
Tool is a multipurpose command line program that compiles and converts data that has been exported from other sources such as 3D Studio Max.  The data files that are created are referred to as "tags".  Running "tool.exe" by itself with no command line parameters will display a complete list of the available command line parameters and appropriate variables and variable formats.
Guerilla (guerilla.exe) 
Guerilla has a graphical interface that is used to edit the properties and resource references in the Halo data “tags”. 

Sapien (sapien.exe)
Sapien is used to edit or modify various aspects of a level that has already been compiled using Tool.   Sapien has a graphical interface that contains a 3D window that renders the game including the level bsp, models, and vehicles as well as playing sounds and running physics.   Sapien is used for many purposes, including the population of characters, weapons, items, scenery objects, and game play and mission objectives

It is highly recommended that you read the HEK tutorial that comes with the HEK installation BEFORE you start trying to edit or create maps.

There are numerous other third party utilities that have been created to assist in the development of Halo CE maps and they can be found in the Halo Utilities section of the website.  The most popular is HEK plus (HEK+) which allows for decompiling existing maps into their constituent assets.

Program Downloads

Section: Halo Utilities

Halo Editing Kit Plus

The game Assets such as scenery objects, weapons, vehicles and the like are contain in "tags" these tags CAN NOT be added to existing map (*.map) files and must be compiled into the maps during creation.  The "tag" defines what each object is or does and how it is treated in the game.  You can find various tags in the Halo CE Tags sections of the website.

Program Downloads:

Halo CE Misc. Tags
Halo CE Biped Tags
Halo CE Scenery Tags
Halo CE Tag Packs 
Halo CE Vehicle Tags
Halo CE Weapon Tags

Getting More Help
Creating Halo CE maps is not a simple process. It requires that you learn how to use the 3D editing program, understand how map geometry is imported into the game and also how to populate the game level with game assets.  There are numerous user created tutorials, video and text, to assist in teaching you the various disciplines required for creating maps.  You can find them in the Tutorials section of the website.

Section: Tutorials

Ghost's Tutorials

The Halo CE maps website has a search function that will allow you to find maps, tutorials and whatever else is available from the website.  Please use it before asking in the forum.  For example if you want to find out how to make maps search for a tutorial "Map Making Tutorial"

Please look for answers before asking questions.


[Posted: May-30-2007 11:14 EST -  (Link)]