Maps, Tags, Tutorials and Assets for the Halo Custom Edition Game



Follow/Share Us


Follow HaloCEmaps on Twitter


Website FAQ
Troubleshooting Halo CE
Dedicated Server


Official HEK Mapping Tutorial
Ghost's Tutorials Index
Top 100 Favorites Lists
Top 50 Year 2007 Lists
Top 50 Year 2008 Lists
Top 50 Year 2009 Lists
Top 50 Year 2010 Lists
Top 50 Year 2011 Lists
Top 50 Year 2012 Lists
Top 50 Year 2013 Lists
Top 50 Year 2014 Lists

Email Notices


File Sections

All Files
Halo Custom Edition Game
Official Halo CE Files
Halo CE Maps
Lumoria Campaign
Modified Single Player Maps
Custom Single Player Maps
CMT Single Player Maps
Multiplayer Maps w/ AI
Modified Multiplayer Maps
YELO - Open Sauce Maps
Maps for Machinima
Custom UI Files
Halo Utilities
3D Model Files
Halo CE Misc. Tags
Halo CE Biped Tags
Halo CE Scenery Tags
Halo CE Tag Packs
Halo CE Vehicle Tags
Halo CE Weapon Tags
Misc. Halo Files
The Halo CE Chronicles


Help us defer the
cost of bandwidth.

RSS Feed

RSS Feed


Title: Takeback
Section: Modified Single Player Maps
Author: Spartan717
Description: Reality ODST

File Name:
Media Type: Zip
Size: 147.2M  Date: 11/27/12
Downloads: 6,279
User Rating: 7.5

User Screenshots!

There are currently 0 Additional Screenshots for this map
Add New Screenshot

problems downloading files?

Rate This File!

User Rating: 7.5

File Notes

Embark on the first segment of the Reality ODST journey with Takeback, a Halo
Custom Edition map that offers a new challenging twist onto Halo's gameplay.

(Note, read Walkthrough for detailed analysis of mod)

Known glitches
- Marines exit the pelican strangely
- Spartan following a bit slow
- AI might be less intelligent as numbers increase (due to large scale battles)
- Marines tend to shoot each other
- Falcons control funny
- Elites in final cutscene are unintelligent

Gameplay Changes
Ok, there have been several significant changes to how Halo plays, they are as follows
•Screen Shake – The screen will shake to varying degrees depending on what type of damage was taken. It can range from minor to relatively heavy shaking, which effects accuracy and makes it harder to aim.
•Colour flashes – Based on the weapon, the screen will flash a certain colour for a certain time period when damage is taken in. This, combined with the screen shake make it significantly harder for the player to put up a consistent fight.
•Blood on screen – Caused by damage and is simply the player “panting” with the screen turning red, similar to COD.
•Weapon Accuracy and Damage – Weapons have undergone a huge damage buff and increase or decrease to accuracy to mirror realism.
•AI – Artificial intelligence is significantly smarter and more dangerous. Brutes are more aggressive and overall the AI fires their weapons more and from a further distance.

-Aim for the HEAD, it does a HUGE amount of damage.
-Human Weapons should be used at a distance, when accuracy is important
-Covenant Weapons should be used at close quarters, due to the high spread and damage
-Silenced Weapons offer low noise, increased accuracy but suffer decreased damage and firerate.
-Use cover all the time, the Halo universe is a deadly place.
-Protect marines and teammates, they offer huge amounts of fire support.
-Hunters must be shot at their skin, preferably with a piercing weapon like the Battle rifle
-The battlerifle is a headshot weapon, it can 1 shot any brute


Users Also Liked

The Flood: Forgotten Exil
Downloads: 45,494
User Rating: 9.2