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CE Model Anim Utility V1.0

Title: CE Model Anim Utility V1.0
Section: Halo Utilities
Author: Teh Lag
Description: HCE Data Utility version 1.0

File Name: CE_Model_Anim_Utility.zip
Media Type: Zip
Size: 111.1K  Date: 06/17/10
Downloads: 383
User Rating: pending




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File Notes

This is a handy little Java app for working with CE data files. It's not complex by any means but it's been a real time-saver for me in a lot of cases. It can do such wonderful things with .JM* files as...

* Auto-change node checksums!
* Auto-rename node prefixes! (CAD tells me that they don't matter but whatever)
* Save and load settings for ease of use!

It also has a Maxscript counterpart which can also auto-rename node prefixes - this is extremely useful if you're animating on a bone setup imported with BlueStreak and need to export with Blitz, as Blitz freaks out when you try to export anims with non-biped objects named "bip01". A special thanks goes to CAD who showed me how to do that like 2 years ago. Thanks CAD.

Report any bugs or horrible mangling of your system in the Modacity release thread so I can try to fix them (bugs not your system). The source is included so you can criticize my poor coding habits or do whatever.

Oh yes, and if you don't know how to run a .jar, you do this in the command prompt. At least, on Windows.

java -jar "Ce Animation Utility.jar"

 

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